![]() ![]() You can do this for kitchens too - if done right you can force kitchens to cook meals from the exact same ingredients every time. To restrict the dwarves from cooking the plump helmets (its specifically cooking them that destroys the seeds), you have to go to Labour (the hammer in bottom left) -> Kitchen -> then click the cooking button next to plump helmets to restrict it from cooking. You'll also need to set the still to give plump helmet spawn and dwarven wine to output stockpiles, or the output will be stuck in the workshop (at least this was the case in Classic, idk if it was changed in premium) In this case, you would have a dedicated still just for dwarven wine set to take from nearby stockpiles that only accepts plump helmets and empty barrels. The forum says animal people (and I would assume plump helmet men) can be made to behave like. It lives far underground near water and soil. As They Got Leader said, Plump Helmet Men can only join through arriving as petitioning visitors the same way animal people can only join through visiting and petitioning, so for the time being 'wild' plump helmet men and animal people are 'useless'. I’ve not linked workshops before so all new to me.Īny elegant way to make my brewer use PH first? You can use dedicated stockpiles to force workshops to use specific materials. A small humanoid resembling a walking mushroom with arms and legs. You'll also need to set up an empty barrel/pot store and link that to it too, since once a workshop has any link set up it'll only pull from linked piles and you'll get missing food pointer cancellations if you don'tĬould you elaborate on the second part please, do I need to set a stockpile to hold empty barrels for the outputs? Once they have booze in, will they get hauled away half full? I notice my PH supply is growing any my seeds falling again, so I will shortly have to do that again.Īny elegant way to make my brewer use PH first? If you make a stockpile that holds only PH and link it to the workshop, the still will only use those. I changed the preferences so the only brewable item is PHs, I then got a stack of seeds, changed the permissions back and carried on. It seems my brewer is brewing other plants so I have a pile of PHs and no seeds. If you cook the Plump Helmets, you will get nothing in return. Again, make sure you have some Bags to collect the Seeds. I dont know how long Plump Helmet Men live for, but 16 years was not enough time to find a necronomicon. How to Get Plump Helmet Seeds in Dwarf Fortress In order to get Plump Helmet Seeds in Dwarf Fortress, your Dwarfs have to eat the plant raw or brew them into booze. Well, I actually feel kinda bad for Uxun. Dwarf Fortress - Losing is fun Advertisement Coins. So my farm which just grows plump helmets all year round suddenly had no seeds. 128K subscribers in the dwarffortress community. Originally posted by definitive_prankster:Hi all ![]()
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